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Mod from steam workshop
Mod from steam workshop






By having good modding tools in place, you also decrease the required exchange of information, so the making the community less "FOSS" (for the lack of a better term) doesn't hurt remotely as much. Valve's own games or even the assets in Cities: Skylines) would be much easier places to do actually paid mods as you don't run into the issue with dependencies. On the other hand, games where mods are more cosmetic and modular (e.g. Other examples for games that have similar communities are the Civ games, Sins of a Solar Empire and so on - in short, games where "total conversions" of the gameplay experience are possible.

mod from steam workshop

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.Įrik, let everyone at Valve know that it isn't the idea of supporting mod creators that we (at least I hope we can all agree on this) dislike, it was the way it was done.Įxactly! For Skyrim, one of the biggest concerns is the interplay of mods and how this can really ruin the community as modders are turned into competitors, especially with the need for modders to push the boundaries (like the script extender).įor a community like that, donations are way more valuable, because they are much more in line with the free (almost FOSS-like) exchange of information and building upon each others' mods. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.īut we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We thought this would result in better mods for everyone, both free & paid. To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. It's obvious now that this case is different. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well.

mod from steam workshop mod from steam workshop

We've done this because it's clear we didn't understand exactly what we were doing. We talked to the team at Bethesda and they agree. For anyone who spent money on a mod, we'll be refunding you the complete amount. We're going to remove the payment feature from the Skyrim workshop.








Mod from steam workshop